Horus Heresy Battle Report! Imperial Fists VS Salamanders
2000 points was decided on as well as maelstrom where Matt was fortunate enough to find some 30k maelstrom cards courtesy of the WH40k australia guys on youtube. These were really awesome and added a lot of fluff to the game.
Of course one had to be a traitor and the other a loyalist with a roll off happening and Matt selecting for his Fists to represent the emperor, as if they would turn on the Emperor.
The following were the lists brought:
Salamanders 2000 points:
HQ
Legion Praetor: Cataphractii terminator armour, chainfist, combi-melta, mantle of the elder drake.
Bodyguard x 3
Rite of war: Pride of the legion (this allowed Kevin to bring his Cataphractii terminators and veteran tactical squads as troop choices in this mission)
Centurion: Chaplain, artificer armour, plasma pistol.
Elites
Contemptor dreadnaught: Kheres Assault cannon, close combat weapon with grav gun.
Legion dreadnaught: 2 x Close combat weapons.
Troops
3 x 10 man Veteran tactical squads: 1 with missile launcher and plasma, 1 with heavy bolter and flamer, 1 with meltagun. All in Rhinos. (A nice thing about veteran tactical squads is they differ to your usual 40k ones in that they each get an ability, in this case Kevin took sniper for all)
5 man Legion Terminator squad: Cataphractii armour, 1 chainfist, 1 heavy flamer.
Heavy Support
Legion predator tank: Predator cannon, lascannon side sponsons.
Imperial Fists 2000 points
HQ
Sigismand
Rite of war: Stone gauntlet (this is the imperial fists very own rite of war which gives any unit with boarding or storm shields a buff of +1 to their toughness, the only not really a downside is your troops choice has to include at least 2 x 10 man breacher marine squads).
Troops
2 x 10 man Breacher marine squads: Veteran sgts with power fists and artificer armour, each squad with flamer, volkite charger and vexilla.
Elites
5 man Legion Terminator squad: Cataphractii armour, storm shields, 1 x thunderhammer, 1 x chainfist, 3 x powerfist.
Transport: Spartan assault tank: extra heavy bolter, armoured ceramite, flare shield, auxillary drive.
Heavy support
Legion Sicaran battletank: armoured ceramite, auxillary drive, lascannon sponsons.
Leviathan dreadnaught: dual heavy flamers, phosphex discharger, graviton bombard, siege claw with inbuilt meltagun.
HQ
Sigismand
Rite of war: Stone gauntlet (this is the imperial fists very own rite of war which gives any unit with boarding or storm shields a buff of +1 to their toughness, the only not really a downside is your troops choice has to include at least 2 x 10 man breacher marine squads).
Troops
2 x 10 man Breacher marine squads: Veteran sgts with power fists and artificer armour, each squad with flamer, volkite charger and vexilla.
Elites
5 man Legion Terminator squad: Cataphractii armour, storm shields, 1 x thunderhammer, 1 x chainfist, 3 x powerfist.
Transport: Spartan assault tank: extra heavy bolter, armoured ceramite, flare shield, auxillary drive.
Heavy support
Legion Sicaran battletank: armoured ceramite, auxillary drive, lascannon sponsons.
Leviathan dreadnaught: dual heavy flamers, phosphex discharger, graviton bombard, siege claw with inbuilt meltagun.
Kevin’s comments
It was faster and more fun than the average game of 40k. I think the spicing up of the rules for marines, and the use of maelstrom made it this way. At first I felt a bit overwhelmed by the use of Sigismand, the Leviathan and Matt’s rite of war making his marines T5 with a shield, which was everyone and giving them BS5 when using bolters, making his blob squads of marines scary ! I was thinking I would get slaughtered early game, but maelstrom meant resources had to be split and that kept the big baddies at bay.That and with some lucky dice rolls meant the Leviathan wasn’t so much of a threat. The immobilizing it and destruction of the Sicaran gave me abit of breathing room. Overall it was a fun game and in future games I really must use my own rites of war as Salamanders and field their more specialised units.
Matt’s comments
Wow this was so much fun. I have always been a loyal marine player with my Black Templars and Grey Knights but Heresy Imperial Fists are strong. My new favourite army for sure. I had not heard much great hype about the Breacher squads but I thought with my rite of war giving them T5 as well as my Terminators and my BS5 with bolters that it was well worth the try and my word did it pay off. These units became pretty much invincible, not only hard to hit but with decent saves and invulnerable saves on top of that, put them in cover and they even get stubborn. I was abit disappointed with how the Leviathan played, especially the Graviton bombard cannon as well as losing the Sicaran early on to a lot of glance hits, atleast he opened up a couple rhinos first. The Spartan assault cannon proved an absolute beast with 4 lascannon shots per turn, rerolling misses as well as the flare shield lowering the strength of incoming fire. What a great unit to sit Sigismand and his terminators in till they got close enough to fight. Sigismand is an absolute beast, him and his terms charged into Kevin’s and before Kevin could even strike back Sigismand had destroyed them all along with the chaplain in a challenge. Overall I was hugely impressed with how the units played, it has only increased my thirst for more.
Salamanders man of the match:
This would be the Contemptor dreadnaught. This unit weathered a lot of fire, passing 4 5+ invulnerable saves in a row.
Imperial Fists Man of match:
Sigismand is a beast but with only 1 combat, man of match has to go to the Breachers. One squad which was 6 strong kept Kevins Praetor and bodyguards in combat for 3 turns, eventually succumbing but taking off two of the praetors wounds in the process. This was a game changer as it kept this unit from accomplishing objectives which was a massive plus.
Overall result 14 points to 4 to the Imperial Fists!
FOR THE EMPEROR!
Thanks guys for an awesome Batrep!
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